This gem surfaces soon
We have it ready, but it is not unsealed yet. Come back when it opens.
Opens on 2026-07-29 (JST)
You are over on calories, which means you are too full to eat, which means you are about to starve. So you squat until you have burned enough of them off to eat again.
The store page asks the question directly: how many days can a person survive on the ingredients of a takoyaki party alone. From there it stops being a joke premise and becomes a resource system. What you put inside the takoyaki determines its balance of protein, carbohydrates and fats, and you have to keep all three in range or you die. The part that makes it a machine rather than a gag is the ceiling on the other side: go over on calories and you are too full to eat, so you squat to burn them off and then eat again. Intake and expenditure are closed into the same loop, and the skill tree you spend on is not attack power but basal metabolic rate and squat efficiency. There are over twenty ingredients, unlocked the longer you stay alive, and an all-you-can-eat event during which nothing you eat counts as calories, which is your window to fix a badly skewed balance in one go. It supports up to four players online through quick match, where strangers are each surviving at their own pace, and friend match, which needs only a keyword; you can join and leave either at any time, and you can play the whole thing alone. In multiplayer you can cook takoyaki for other players, or take theirs away from them, and the store text names what it expects that to produce: collapsing trust, mutual suspicion, and the friendship that grows on the far side of it. It is the ninth entry in the developer's self-declared ¥300 series, and the page states outright that KIMIDORI SOFT permits monetised video and streaming of their games. Developer and publisher are both KIMIDORI SOFT; a direct check of all eighteen titles under that name on Steam found every one of them self-published, with no outside company anywhere in the record. Released August 26, 2022 at ¥350, it is Very Positive at 94 percent across 256 reviews (242 positive, 14 negative, measured with purchase type set to all rather than Steam's default filter, which shows a smaller sample), a paid title, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors empty. English is implemented and works. It has still not reached the West: of those 256 reviews, 20 are in English, fewer than the 24 in Korean, and no editorial article about it turned up in any language other than Japanese.
Published 2026-07-29
01First, the one feeling
- The squat is the whole design in one gesture. Every other survival game asks you to go find more; this one regularly asks you to make room, which turns your own satiety into the obstacle and your own body into the thing standing between you and the food that is already in front of you.
- Because the skill tree levels basal metabolism and squat efficiency, progression stops feeling like getting stronger and starts feeling like getting better at processing, and a run that is going well is one where you have engineered yourself into someone who can put more through.
- The store promises collapsing trust and mutual suspicion, and the mechanic underneath that promise is very small: someone can cook for you, or take what you cooked. Four people around one hot plate, each on their own private nutrition clock, is enough structure for that to mean something.
02Who this is for (and who it is not)
For you
- You want a survival loop that is about the body rather than the map: three nutrients that can each break independently, plus a calorie ceiling that stops you eating and has to be worked off
- You want a genuinely small Japanese studio: all eighteen titles under the KIMIDORI SOFT name on Steam are self-published, this is the ninth entry in their own ¥300 series, and it is ¥350
- You want four-player online with a real reason to distrust each other, where cooking for someone and stealing from them are the same button's worth of effort
Not for you
- You want a large, serious survival game; this is a ¥350 title from a low-price series, and its scope is the loop, not the world around it
- You want a clean single-player experience with no timing pressure; the calorie ceiling means the game will regularly stop you from eating at the exact moment you need to, and that is intentional
03The roots of this taste
94% positiveonly 256 reviews — yet almost no one has found it
Takoyaki Party Survival Buried gem
The store page asks the question directly: how many days can a person survive on the ingredients of a takoyaki party alone. From there it is not a joke premise but a resource system. What you put inside the takoyaki determines its balance of protein, carbohydrates and fats, and you have to keep all three in range or you die. The part that makes it a machine rather than a gag is the ceiling on the other side: go over on calories and you are too full to eat, so you squat to burn them off and then eat again. Intake and expenditure are closed into the same loop, and the skill tree you spend on is not attack power but basal metabolic rate and squat efficiency. There are over twenty ingredients, unlocked the longer you stay alive, and an all-you-can-eat event during which nothing you eat counts as calories, which is your window to fix a badly skewed balance in one go. It supports up to four players online through quick match, where strangers are each surviving at their own pace, and friend match, which needs only a keyword; you can join and leave either at any time, and you can also play the whole thing alone. In multiplayer you can cook takoyaki for other players, or take theirs away from them, and the store text names what it expects that to produce: collapsing trust, mutual suspicion, and the friendship that grows on the far side of it. It is the ninth entry in the developer's self-declared ¥300 series, and the page states outright that KIMIDORI SOFT permits monetised video and streaming of their games. Developer and publisher are both KIMIDORI SOFT; a direct check of all eighteen titles under that name on Steam found every one of them self-published with no outside company anywhere in the record. Released August 26, 2022 at ¥350, it is Very Positive at 94 percent across 256 reviews (242 positive, 14 negative per Steam's own review API with purchase type set to all), a paid title, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors empty. English is implemented and works. It has still not reached the West: of those 256 reviews, 20 are in English, fewer than the 24 in Korean, and no editorial article about it turned up in any language but Japanese.
Give it your first passDon't Starve The critical echo
The origin of this taste: Don't Starve, developed and published by Klei Entertainment and released April 23, 2013. Its contribution was to take hunger, which survival games had generally treated as one status effect among several, and promote it to the clock that drives everything else: the reason you leave camp, the reason you take the risk, the reason the day has a shape at all. Everything downstream in the genre inherits that decision. Takoyaki Party Survival is not an official Don't Starve work, and this lineage is a comparison drawn by this site rather than a stated influence, and it is a partial one. Don't Starve's hunger is a single bar falling at a known rate. This game splits that bar into three nutrients that can each go wrong independently, and then adds a constraint pointing the opposite way, a calorie ceiling that stops you from eating at all, so that the survival act is no longer only finding food but managing the body that has to receive it.
Give it your first pass04Make this gem shine
If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.
You gave it your pass. The gem just caught the light.
05The bloodline of this taste
- Don't Starve Root
- Takoyaki Party Survival You are here
- Read-and-build games another taste